event.load
extern.close("{APP_NAME}") // Only one instance allowed
app.init("{APP_ID}", "{APP_NAME}", "{APP_VERSION}", "{APP_BUILD}", "{CREATE_LOG}")
app.booster(true)
system.priority(Low)
window.main.autoClose(false, false)
&a[1] = draw.mem.createFromFile(path.rsc("01.BMP"))
&a[2] = draw.mem.createFromFile(path.rsc("02.BMP"))
&a[3] = draw.mem.createFromFile(path.rsc("03.BMP"))
&a[4] = draw.mem.createFromFile(path.rsc("aaah.BMP"))
window.main.shape.load(&a[1])
window.main.movable(false)
time.chrono.start()
&turn = 10
doEvent.Anim()
event.end
event.Anim
var.inc(shapePtr, 1, &turn ,0)
if(&shapePtr = 0)
Var.Inc(shape, 1, 4, 1)
&turn = num.random(10, 100)
window.main.shape.From.&a[&shape]
draw.main.copyFrom.&a[&shape]
draw.main.paint()
if.end
&p = time.chrono.stop() / 30
window.main.pos.now(num.cos(&p/2, 300) + 340, num.sin(&p/5, 200) + 220+ num.sin(&p*10, 20))
&Event = ?(&Mode = null, Anim, Fall)
doEvent.&Event(10)
event.end
event.mouse:RightClick
doEvent.mouse:down()
event.end
event.mouse:down
&Mode = Aaah
window.main.shape.from.&a[4]()
draw.main.copyFrom.&a[4]()
&Speed = 2
&vPos = window.main.top()
event.end
event.Fall
var.inc(vPos, &Speed/10)
var.inc(speed, 2)
window.main.top(&vPos)
if(&vPos < screen.height())
doEvent.Fall(2)
if.else
app.close()
if.end
event.end
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